
- Well I got Super Smash Brothers Brawl yesterday. I played for about 7 hours give or take. (Yeah i know i probably had better things to do but ehhh). There are a lot of similarities from the last smash brothers title, but there are some big differences as well. The positives are…
- - The Adventure Mode.This is a huge difference from Melee. In Melee you chose a character and then played through a mode sort of like a Mario Brothers game and play through with your one character. Now in Brawl you don’t even get to choose a character at the beginning. At each section of the game you choose a character out of a choice of 2 to 4 fighters and you play with that one until you are knocked off the stage and then you move to the next character. St first this seemed a bit weird, but it makes sense because there is a running story line. Not to give our any spoilers, but the story is good as well.
- The Controller Options.There are 4 options for the controller. This was alluded to when they originally announced the game, and many players were worried about adding motion to the game. Lucky they did right by the gamers here. Now having 4 controller options isn’t anything new for the Wii. Every other fighting game has about the same, but they all seem to work in a way that is great for the game. Also the Gamecube players love the fact that you can play with your old Gamecube controllers, but I am personally converting to the classic controller. I think overall this feels the best for me, but it’s been a tough conversion process from the gamecube controller.
- Characters.Every Smash Brothers game thus far has been exciting seeing more and more fighters added to the game. This one antes up with Melee. Brawl has all of the good characters from Brawl, minus a lot of the clones, but adds some really awesome fighters to the mix. A short list of the classics that were added is
- Sonic
- Snake
- Wario
- Pokemon Trainer
- Pit
- Diddy Kong
- Create a Stage Mode. I haven’t used this much yet, but I am very intrigued. It is kind of hard to use, but it is still an awesome feature to have in a game. I might be lazy, but if I can find a few cool people to make stages for me to play then I am good.
- Assist Trophy Item. Everyone favorite item in Melee is the Pokeball. If you are saying the hammer, then you are way too competitive and need to calm down. This is just like the pokeball, but uses characters that didn’t make the game as playable, but needed to be in the game. There are other cool items in the game that were added, but this is really the highlight.
Beyond that the game-play is the same. I have to note here that I did not put the online play in the positive section. This is a huge positive for the game, but there is a lot of problems with it.
- There is no headset. This is not necessary, but it is nice to have. There is a place in the game where you can add taunts when your fighters taunts his opponent, but it isn’t the same as saying it to them.
- You really need to make a phone call or IM your friends to let them know you want to play online with them. There is no point of signing online if you don’t know they are online.
- I don’t have a feeling yet on the playing with random people yet. The day I got the game it seemed to be down. Multiple other people I know seemed to have experienced the same problem.
- The last thing maybe just me not knowing how to do it, but is there a way to play with your friend and other random people? I don’t think there is, which really isn’t cool, but I could be wrong on this one.
Overall I know there is a lot going on in this game and I am disappointed with certain parts of the online play, but I still feel this is the best Wii title to date. I would go as far to say this is the best game on all Next Gen consoles as of right now.